3/26/2023 0 Comments Gamefaqs simon the sorcerer![]() ![]() It's possible to beat the game without trading back for your jetpack by doing some non-obvious things. However, the absolute best gun in the game, which arguably makes every other gun but the missile launcher useless, requires you to not get either upgrade and backtrack to a point it's not even obvious you should be able to get back to.Īt one point, you trade your jetpack for a plot relevant item. If you pass up the machine gun, you get offered a different upgraded gun that lets you shoot through walls, which is handy in some of the later levels. ![]() The area after you get the above jetpack has several platforming challenges that are made much easier by having either ability, including access to a midway check point. Not long before this scene, you get the opportunity to swap out your starting gun with a machine gun that, when fully leveled up, lets you shoot the ground to hover. Then you just ignore your ally who you watched fall down a freaking pit right in front of you, and he doesn't give you the crappy jetpack and teleports in later with the good one, which allows you to traverse the last level and get the real ending. Just a little further on is a teleporter that when you examine are told something along the lines of "Hm, it's broken, but a scientist who's not totally dead could probably fix it." and then at the very end of the game you find his lab and a notebook saying "I made this crappy jetpack, but if I don't randomly die I can make a cool jetpack." Which is all well and good, but there's only one save file, so after he dies you save like right afterwards and you have to replay the whole game. To be fair, it leaves a lot of good hints about it. You jump down there to talk to him and he's like "Hey, I made this jetpack, you can have it, but talking to you took a lot out of me, so I'm gonna die now, bye." When you're halfway through it, your old scientist friend gets teleported in front of you and falls down a pit. Here is a video of some examples that was pretty good and includes my pie/yeti example, which is the first one shown: Ĭave Story's secret (true) ending involves just not doing what the game tells you to.Īt about the halfway mark through the game, the shit hits the fan and most of the protagonists get teleported into a crazy death maze. What are your favorite "moon logic" moments in video games, whether they be adventure puzzle games or anything else?Įdit: I started to go down a rabbit hole on this. If you eat the pie instead of something else, you're screwed. And there is also a point in the game where Graham gets hungry and you have to eat something. The real kicker is that if you ate the pie at any point and saved your game, you'd have wasted your time and have no way to advance since that was the only way to defeat the yeti. Thankfully, my dad had the solution book and, after looking it up and determining me and my brother could never guess the answer, he revealed that we had to throw a pie at the yeti. I don't remember all the details, but I think you had items in your inventory like sticks, stones and rope, that seem logical to try to get past the yeti, but none of them worked. I remember as a kid playing King's Quest V and there was this point where you, as Graham, had to get past a yeti. ![]()
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