![]() ![]() ![]() As such, we’re removing several abilities from the GCD and, in some cases, rolling back changes we’ve made in an attempt to make the GCD feel worthwhile. While our goal remains making it so that when abilities are on the global cooldown, they feel compelling as standalone actions, in the meantime we want to avoid hindering smooth combat rotations. We’ve heard clear feedback that incurring a global cooldown to do nothing but enhance subsequent button presses is unsatisfying, and we agree. The solution for some of these has been to add an additional effect to activation (for example: Blade Flurry for rogues or Ascendance for restoration shamans), while for others it has been to combine the functionality into another active ability (for example: the recent handling of Unholy Frenzy for death knights), but there are still many abilities today that do nothing other than increase stats or resource generation. Many of our burst cooldowns currently fall short of this standard. We look to abilities like Metamorphosis, Stormkeeper, and Void Eruption as successful examples of this, where animations, visual effects, and numerical payoff align to create a satisfying keypress that amply justifies incurring a global cooldown and creates a high point in the flow of combat. The proper use of these major abilities can turn the tide of battle in your favor, and while they’re all mechanically powerful, our goal is that choosing to use them should also feel satisfying and epic. Here are some more details on how we’ve come to this decision, as well as our intentions about this category of abilities.īy “burst cooldowns,” we mean spells like Avenging Wrath or Arcane Power whose primary purpose is to increase your damage or healing output every two to three minutes. In the next update to the Shadowlands Beta and PTR, we’ve taken a number of spells categorized as “burst cooldowns” off the global cooldown (GCD). Sweeping Strikes - 0.75 seconds (was 1.5 seconds).The GCDs for the following have been halved The following will no longer be on the GCD for Warriors in Shadowlands: The following will no longer be on the GCD for Warlocks in Shadowlands: The following will no longer be on the GCD for Shaman in Shadowlands: The following will no longer be on the GCD for Rogues in Shadowlands: The following will no longer be on the GCD for Priests in Shadowlands: The following will no longer be on the GCD for Paladins in Shadowlands: The following will no longer be on the GCD for Monks in Shadowlands: The following will no longer be on the GCD for Mages in Shadowlands: The following will no longer be on the GCD for Hunters in Shadowlands: The following have been added to the GCD for Druids in Shadowlands: The following will no longer be on the GCD for Druids in Shadowlands: The following abilities will no longer be on the GCD for Death Knights in Shadowlands: Still more abilities are proving to be an issue, and Blizzard is removing these from the GCD altogether. Blade Flurry or Ascendance), or the functionality has been rolled into another ability. To counter this, in some cases they have adjusted the duration of the GCD, added an additional effect (eg. Recently they have conceded that for many “burst cooldowns,” all that the GCD does is hinder a smooth rotation. Global Cooldown Changes for Abilities in Shadowlandsīlizzard has implemented a GCD to control the flow of spells and allow "epic" abilities "a moment" in which to be.well, epic. In World of Warcraft: Shadowlands, Blizzard has removed some of these abilities from the GCD once again. Battle for Azeroth added many spells to the Global Cooldown (GCD). ![]()
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